
Reduces travel times by 2.34% per LVL (only if travel time is greater than 43 days).Automatically repair gear at 10*LVL points per day.At level 10, that chance has increased to 20%. To use the Thief as an example, at level 1, there is a 2% chance to land a Critical Strike. The number listed under Critical Strikes is the chance, per level, to inflict a hit that does three times the damage to an enemy.If no value is listed, the class does not have any Spell Points and therefore cannot cast spells. You take the multiplier listed times the Intelligence score of the character. The Spell Points column indicates the calculation for how many Spell Points are available to a class.For this table, the best variety of shield available to a class is listed, and they can wield any shield of a lower quality. The Shields a character can wield, from worst to best, are Buckler, Round, Kite, and Tower.For this table, the best variety of armor available to a class is listed, and they can generally use all armor qualities below that one. The Armors a character can wear, from worst to best, are Leather, Chain, and Plate.Every time the Hit Die is used, a random value between 1 and the listed number will be chosen.
#Best chivalry 2 class plus
At first level, all classes begin with 25, plus the random result of the Hit Die, plus a bonus from the Endurance attribute. The Hit Die column indicates the value range used in determining Health for each level up.The XP Chart column indicates which of the columns in the XP Thresholds table the class utilizes.There are several things to note in reading this chart: This table summarizes the statistics of the various classes for ease of comparison. Character classes in Arena are broken down into three groups: thief classes, warrior classes, and mage classes.
